Environment created following the amazing concept of J Line
https://www.artstation.com/artwork/4bRX3k
The main goal was to explore the trim sheet technique that covers the most wood pieces. The trim texture has been created entirely in Substace Designer with the help of the Scrumbella Studios Ultimate Trim Generator plugin. This environment helped me even to explore more stuff about Lightmapping and Light in general inside Unreal
Software Used : Maya, Substance Designer, Substance Painter, Zbrush, Unreal Engine