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Environment created following the amazing concept of J Line
https://www.artstation.com/artwork/4bRX3k
The main goal was to explore the trim sheet technique that covers the most wood pieces. The trim texture has been created entirely in Substace Designer with the help of the Scrumbella Studios Ultimate Trim Generator plugin. This environment helped me even to explore more stuff about Lightmapping and Light in general inside Unreal

Software Used : Maya, Substance Designer, Substance Painter, Zbrush, Unreal Engine

Props

Props

Props_2

Props_2

Some Modular Pieces

Some Modular Pieces

Trim Sheet Texture

Trim Sheet Texture

Mug

Mug

Shield Pieces

Shield Pieces

Shields variations

Shields variations

Floor

Floor

Stone Wall

Stone Wall

WoodPlanks for the big barrel

WoodPlanks for the big barrel

WoodPlanks for the small barrel

WoodPlanks for the small barrel

Wood Wall

Wood Wall